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    Struct AOVRequest

    Use this request to define how to render an AOV.

    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public struct AOVRequest

    Constructors

    Name Description
    AOVRequest(AOVRequest)

    Create a new instance by copying values from other.

    Fields

    Name Description
    default

    Default settings.

    Methods

    Name Description
    Equals(object)

    Equality operator.

    FillDebugData(DebugDisplaySettings)

    Populate the debug display settings with the AOV data.

    GetHashCode()

    Computes a hash code for the AOV Request.

    NewDefault()

    Default settings.

    SetFullscreenOutput(MaterialSharedProperty)

    State the property to render. In case of several SetFullscreenOutput chained call, only last will be used.

    SetFullscreenOutput(DebugFullScreen)

    State the property to render. In case of several SetFullscreenOutput chained call, only last will be used.

    SetFullscreenOutput(LightingProperty)

    State the property to render. In case of several SetFullscreenOutput chained call, only last will be used.

    SetLightFilter(DebugLightFilterMode)

    Set the light filter to use.

    SetOverrideRenderFormat(bool)

    Allows AOVs to be rendered at the same format/precision as the user allocated buffers.

    Operators

    Name Description
    operator ==(AOVRequest, AOVRequest)

    Compares if two AOV requests have the same settings.

    operator !=(AOVRequest, AOVRequest)

    Compares if two AOV requests have the same settings.

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