Class LuminanceSourceParameter
A UnityEngine.Rendering.VolumeParameter that holds a LuminanceSource value.
Inherited Members
VolumeParameter<LuminanceSource>.value
VolumeParameter<LuminanceSource>.Override(LuminanceSource)
VolumeParameter<LuminanceSource>.SetValue(VolumeParameter)
VolumeParameter<LuminanceSource>.GetHashCode()
VolumeParameter<LuminanceSource>.ToString()
VolumeParameter<LuminanceSource>.Equals(VolumeParameter<LuminanceSource>)
VolumeParameter<LuminanceSource>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class LuminanceSourceParameter : VolumeParameter<LuminanceSource>, ICloneable, IEquatable<VolumeParameter<LuminanceSource>>
Constructors
LuminanceSourceParameter(LuminanceSource, bool)
Creates a new LuminanceSourceParameter instance.
Declaration
public LuminanceSourceParameter(LuminanceSource value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
LuminanceSource | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |