Class HDRenderPipelineAsset
High Definition Render Pipeline asset.
Inherited Members
UnityEngine.Rendering.RenderPipelineAsset.default2DMaskMaterial
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public class HDRenderPipelineAsset : RenderPipelineAsset, IVirtualTexturingEnabledRenderPipeline, IVersionable<HDRenderPipelineAsset.Version>, IMigratableAsset
Fields
availableMaterialQualityLevels
Available material quality levels for this asset.
Declaration
[FormerlySerializedAs("materialQualityLevels")]
public MaterialQuality availableMaterialQualityLevels
Field Value
Type | Description |
---|---|
MaterialQuality |
Properties
currentPlatformRenderPipelineSettings
Return the current use RenderPipelineSettings (i.e for the current platform)
Declaration
public RenderPipelineSettings currentPlatformRenderPipelineSettings { get; }
Property Value
Type | Description |
---|---|
RenderPipelineSettings |
decalLayerNames
Names used for display of decal layers.
Declaration
public string[] decalLayerNames { get; }
Property Value
Type | Description |
---|---|
String[] |
defaultMaterialQualityLevel
Default material quality level for this asset.
Declaration
public MaterialQuality defaultMaterialQualityLevel { get; }
Property Value
Type | Description |
---|---|
MaterialQuality |
defaultShader
HDRP default shader.
Declaration
public override Shader defaultShader { get; }
Property Value
Type | Description |
---|---|
Shader |
Overrides
lightLayerNames
Names used for display of light layers.
Declaration
public string[] lightLayerNames { get; }
Property Value
Type | Description |
---|---|
String[] |
prefixedRenderingLayerMaskNames
Names used for display of rendering layer masks with a prefix.
Declaration
public override string[] prefixedRenderingLayerMaskNames { get; }
Property Value
Type | Description |
---|---|
String[] |
Overrides
UnityEngine.Rendering.RenderPipelineAsset.prefixedRenderingLayerMaskNames
renderingLayerMaskNames
Names used for display of rendering layer masks.
Declaration
public override string[] renderingLayerMaskNames { get; }
Property Value
Type | Description |
---|---|
String[] |
Overrides
virtualTexturingEnabled
Indicates if virtual texturing is currently enabled for this render pipeline instance.
Declaration
public bool virtualTexturingEnabled { get; }
Property Value
Type | Description |
---|---|
Boolean |
Implements
Methods
CreatePipeline()
CreatePipeline implementation.
Declaration
protected override RenderPipeline CreatePipeline()
Returns
Type | Description |
---|---|
RenderPipeline | A new HDRenderPipeline instance. |
Overrides
OnValidate()
OnValidate implementation.
Declaration
protected override void OnValidate()
Overrides
Explicit Interface Implementations
IVersionable<HDRenderPipelineAsset.Version>.version
Declaration
HDRenderPipelineAsset.Version IVersionable<HDRenderPipelineAsset.Version>.version { get; set; }
Returns
Type | Description |
---|---|
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.Version |