Struct ComputeBufferHandle
Compute Buffer resource handle.
Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
Syntax
public struct ComputeBufferHandle
Methods
IsValid()
Return true if the handle is valid.
Declaration
public bool IsValid()
Returns
| Type | Description |
|---|---|
| Boolean | True if the handle is valid. |
Operators
Implicit(ComputeBufferHandle to Int32)
Conversion to int.
Declaration
public static implicit operator int (ComputeBufferHandle handle)
Parameters
| Type | Name | Description |
|---|---|---|
| ComputeBufferHandle | handle | Compute Buffer handle to convert. |
Returns
| Type | Description |
|---|---|
| Int32 | The integer representation of the handle. |