Struct ComputeBufferHandle | Core RP Library | 9.0.0-preview.77
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    Struct ComputeBufferHandle

    Compute Buffer resource handle.

    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Syntax
    public struct ComputeBufferHandle

    Methods

    IsValid()

    Return true if the handle is valid.

    Declaration
    public bool IsValid()
    Returns
    Type Description
    Boolean

    True if the handle is valid.

    Operators

    Implicit(ComputeBufferHandle to Int32)

    Conversion to int.

    Declaration
    public static implicit operator int (ComputeBufferHandle handle)
    Parameters
    Type Name Description
    ComputeBufferHandle handle

    Compute Buffer handle to convert.

    Returns
    Type Description
    Int32

    The integer representation of the handle.

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