Namespace UnityEngine.Experimental.Rendering.RenderGraphModule | Core RP Library | 9.0.0-preview.77
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    Namespace UnityEngine.Experimental.Rendering.RenderGraphModule

    Classes

    RenderGraph

    This class is the main entry point of the Render Graph system.

    RenderGraphDefaultResources

    Helper class allowing access to default resources (black or white texture, etc.) during render passes.

    RenderGraphObjectPool

    Helper class provided in the RenderGraphContext to all Render Passes. It allows you to do temporary allocations of various objects during a Render Pass.

    RenderGraphResourceRegistry

    The RenderGraphResourceRegistry holds all resource allocated during Render Graph execution.

    Structs

    ComputeBufferHandle

    Compute Buffer resource handle.

    RendererListHandle

    Renderer List resource handle.

    RenderGraphBuilder

    Use this struct to set up a new Render Pass.

    RenderGraphContext

    This struct specifies the context given to every render pass.

    RenderGraphExecuteParams

    This struct contains properties which control the execution of the Render Graph.

    TextureDesc

    Descriptor used to create texture resources

    TextureHandle

    Texture resource handle.

    Enums

    DepthAccess

    Sets the read and write access for the depth buffer.

    TextureSizeMode

    The mode that determines the size of a Texture.

    Delegates

    RenderFunc<PassData>

    The Render Pass rendering delegate.

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