Class DebugUIHandlerVector4
DebugUIHandler for vector4 widget.
Inheritance
DebugUIHandlerVector4
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.UI
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUIHandlerVector4 : DebugUIHandlerWidget
Fields
Name | Description |
---|---|
fieldW | W float field. |
fieldX | X float field. |
fieldY | Y float field. |
fieldZ | Z float field. |
nameLabel | Name of the Vector4 field. |
valueToggle | Value of the Vector4 toggle. |
Methods
Name | Description |
---|---|
Next() | Next implementation. |
OnAction() | OnAction implementation. |
OnDecrement(bool) | OnDecrement implementation. |
OnDeselection() | OnDeselection implementation. |
OnIncrement(bool) | OnIncrement implementation. |
OnSelection(bool, DebugUIHandlerWidget) | OnSelection implementation. |