Class DebugUIHandlerValueTuple
DebugUIHandler for value tuple widget.
Inheritance
DebugUIHandlerValueTuple
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.UI
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUIHandlerValueTuple : DebugUIHandlerWidget
Fields
Name | Description |
---|---|
m_Field | |
nameLabel | Name of the value field. |
valueElements | |
valueLabel | Value of the value field. |
Methods
Name | Description |
---|---|
OnDeselection() | OnDeselection implementation. |
OnEnable() | OnEnable implementation. |
OnSelection(bool, DebugUIHandlerWidget) | OnSelection implementation. |