Class DebugUIHandlerPanel
DebugUIHandler for panels.
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.UI
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[CoreRPHelpURL("Rendering-Debugger", "com.unity.render-pipelines.core")]
public class DebugUIHandlerPanel : MonoBehaviour
Fields
Name | Description |
---|---|
Canvas | Associated canvas. |
m_Panel | |
nameLabel | Name of the panel. |
scrollRect | Scroll rect of the panel. |
viewport | Viewport of the panel. |
Methods
Name | Description |
---|---|
OnScrollbarClicked() | Scrollbar value clicked via mouse/touch. |
ResetDebugManager() | Function to reset DebugManager, provided for UI. |
SelectNextItem() | Select next panel on the canvas. |
SelectPreviousItem() | Select previous panel on the canvas. |