Class DebugUIHandlerField<T>
Base class for handling UI actions for widgets.
Inheritance
DebugUIHandlerField<T>
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.UI
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public abstract class DebugUIHandlerField<T> : DebugUIHandlerWidget where T : DebugUI.Widget
Type Parameters
| Name | Description |
|---|---|
| T | Base type for the field |
Fields
| Name | Description |
|---|---|
| m_Field | The field |
| nameLabel | Name of the enum field. |
| nextButtonText | Text displayed for the "next" button. |
| previousButtonText | Text displayed for the "previous" button. |
| valueLabel | Value of the enum field. |
Methods
| Name | Description |
|---|---|
| OnAction() | OnAction implementation. |
| OnDeselection() | OnDeselection implementation. |
| OnSelection(bool, DebugUIHandlerWidget) | OnSelection implementation. |
| SetLabelText(string) | Sets the label text |
| UpdateValueLabel() | Update the label of the widget. |