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    Class Texture2DParameter

    A VolumeParameter that holds a 2D Texture value.

    Inheritance
    object
    VolumeParameter
    VolumeParameter<Texture>
    Texture2DParameter
    Implements
    ICloneable
    IEquatable<VolumeParameter<Texture>>
    Inherited Members
    VolumeParameter<Texture>.m_Value
    VolumeParameter<Texture>.value
    VolumeParameter<Texture>.Interp(Texture, Texture, float)
    VolumeParameter<Texture>.Override(Texture)
    VolumeParameter<Texture>.SetValue(VolumeParameter)
    VolumeParameter<Texture>.ToString()
    VolumeParameter<Texture>.Equals(VolumeParameter<Texture>)
    VolumeParameter<Texture>.Equals(object)
    VolumeParameter<Texture>.Clone()
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [Serializable]
    public class Texture2DParameter : VolumeParameter<Texture>, ICloneable, IEquatable<VolumeParameter<Texture>>

    Constructors

    Name Description
    Texture2DParameter(Texture, bool)

    Creates a new Texture2DParameter instance.

    Methods

    Name Description
    GetHashCode()

    Returns a hash code for the current object.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
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