docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SerializedBitArray

    Abstract base classe of all SerializedBitArray

    Inheritance
    object
    SerializedBitArray
    SerializedBitArray128
    SerializedBitArray16
    SerializedBitArray256
    SerializedBitArray32
    SerializedBitArray64
    SerializedBitArray8
    Implements
    ISerializedBitArray
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public abstract class SerializedBitArray : ISerializedBitArray

    Fields

    Name Description
    HasMultipleDifferentValuesBitwise

    Has multiple differente value bitwise

    SetBitAtIndexForAllTargetsImmediate

    Set the bit at given index

    m_SerializedProperty

    The underlying serialized property

    Properties

    Name Description
    capacity

    Capacity of the bitarray

    Methods

    Name Description
    GetBitAt(uint)

    Get the bit at given index

    GetBitAt_Internal(uint)

    Get the value at index

    GetOrInitializeSerializedProperties()

    Initialisation of dedicated SerializedPropertiws

    HasBitMultipleDifferentValue(uint)

    Does the bit at given index have multiple different values?

    HasBitMultipleDifferentValue_For64Bits(string, SerializedProperty, uint)

    Safety: serializedProperty must match its path

    HasBitMultipleDifferentValue_Internal(uint)

    Say if the properties have differente values

    ResyncSerialization()

    Sync again every serializedProperty

    SetBitAt(uint, bool)

    Set the bit at given index

    SetBitAt_Internal(uint, bool)

    Set the bit at given index

    Update()

    Sync the reflected value with target value change

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)