Class SerializedBitArray
Abstract base classe of all SerializedBitArray
Implements
Inherited Members
Namespace: UnityEditor .Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public abstract class SerializedBitArray : ISerializedBitArray
Fields
Name | Description |
---|---|
Has |
Has multiple differente value bitwise |
Set |
Set the bit at given index |
m_Serialized |
The underlying serialized property |
Properties
Name | Description |
---|---|
capacity | Capacity of the bitarray |
Methods
Name | Description |
---|---|
Get |
Get the bit at given index |
Get |
Get the value at index |
Get |
Initialisation of dedicated SerializedPropertiws |
Has |
Does the bit at given index have multiple different values? |
Has |
Safety: serializedProperty must match its path |
Has |
Say if the properties have differente values |
Resync |
Sync again every serializedProperty |
Set |
Set the bit at given index |
Set |
Set the bit at given index |
Update() | Sync the reflected value with target value change |