Field SetBitAtIndexForAllTargetsImmediate
Set the bit at given index
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
protected static Action<SerializedProperty, int, bool> SetBitAtIndexForAllTargetsImmediate
Returns
| Type | Description |
|---|---|
| Action<SerializedProperty, int, bool> |