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    Class SerializedBitArray128

    SerializedBitArray spetialized for 128bit capacity

    Inheritance
    object
    SerializedBitArray
    SerializedBitArray128
    Implements
    ISerializedBitArray
    Inherited Members
    SerializedBitArray.capacity
    SerializedBitArray.HasBitMultipleDifferentValue(uint)
    SerializedBitArray.GetBitAt(uint)
    SerializedBitArray.SetBitAt(uint, bool)
    SerializedBitArray.Update()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public sealed class SerializedBitArray128 : SerializedBitArray, ISerializedBitArray

    Constructors

    Name Description
    SerializedBitArray128(SerializedProperty)

    Constructor

    Methods

    Name Description
    GetBitAt_Internal(uint)

    Get the value at index

    HasBitMultipleDifferentValue_Internal(uint)

    Say if the properties have differente values

    SetBitAt_Internal(uint, bool)

    Set the bit at given index

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
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