Class RenderGraph
This class is the main entry point of the Render Graph system.
Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
Syntax
public class RenderGraph
Constructors
RenderGraph(String)
Render Graph constructor.
Declaration
public RenderGraph(string name = "RenderGraph")
Parameters
Type | Name | Description |
---|---|---|
String | name | Optional name used to identify the render graph instnace. |
Fields
kMaxMRTCount
Maximum number of MRTs supported by Render Graph.
Declaration
public static readonly int kMaxMRTCount
Field Value
Type | Description |
---|---|
Int32 |
Properties
defaultResources
Set of default resources usable in a pass rendering code.
Declaration
public RenderGraphDefaultResources defaultResources { get; }
Property Value
Type | Description |
---|---|
RenderGraphDefaultResources |
name
Name of the Render Graph.
Declaration
public string name { get; }
Property Value
Type | Description |
---|---|
String |
Methods
AddRenderPass<PassData>(String, out PassData)
Add a new Render Pass to the Render Graph.
Declaration
public RenderGraphBuilder AddRenderPass<PassData>(string passName, out PassData passData)
where PassData : class, new()
Parameters
Type | Name | Description |
---|---|---|
String | passName | Name of the new Render Pass (this is also be used to generate a GPU profiling marker). |
PassData | passData | Instance of PassData that is passed to the render function and you must fill. |
Returns
Type | Description |
---|---|
RenderGraphBuilder | A new instance of a RenderGraphBuilder used to setup the new Render Pass. |
Type Parameters
Name | Description |
---|---|
PassData | Type of the class to use to provide data to the Render Pass. |
AddRenderPass<PassData>(String, out PassData, ProfilingSampler)
Add a new Render Pass to the Render Graph.
Declaration
public RenderGraphBuilder AddRenderPass<PassData>(string passName, out PassData passData, ProfilingSampler sampler)
where PassData : class, new()
Parameters
Type | Name | Description |
---|---|---|
String | passName | Name of the new Render Pass (this is also be used to generate a GPU profiling marker). |
PassData | passData | Instance of PassData that is passed to the render function and you must fill. |
ProfilingSampler | sampler | Profiling sampler used around the pass. |
Returns
Type | Description |
---|---|
RenderGraphBuilder | A new instance of a RenderGraphBuilder used to setup the new Render Pass. |
Type Parameters
Name | Description |
---|---|
PassData | Type of the class to use to provide data to the Render Pass. |
BeginProfilingSampler(ProfilingSampler)
Begin a profiling scope.
Declaration
public void BeginProfilingSampler(ProfilingSampler sampler)
Parameters
Type | Name | Description |
---|---|---|
ProfilingSampler | sampler | Sampler used for profiling. |
Cleanup()
Cleanup the Render Graph.
Declaration
public void Cleanup()
CreateComputeBuffer(in ComputeBufferDesc)
Create a new Render Graph Compute Buffer resource.
Declaration
public ComputeBufferHandle CreateComputeBuffer(in ComputeBufferDesc desc)
Parameters
Type | Name | Description |
---|---|---|
ComputeBufferDesc | desc | Compute Buffer descriptor. |
Returns
Type | Description |
---|---|
ComputeBufferHandle | A new ComputeBufferHandle. |
CreateComputeBuffer(in ComputeBufferHandle)
Create a new Render Graph Compute Buffer resource using the descriptor from another compute buffer.
Declaration
public ComputeBufferHandle CreateComputeBuffer(in ComputeBufferHandle computeBuffer)
Parameters
Type | Name | Description |
---|---|---|
ComputeBufferHandle | computeBuffer | Compute Buffer from which the descriptor should be used. |
Returns
Type | Description |
---|---|
ComputeBufferHandle | A new ComputeBufferHandle. |
CreateRendererList(in RendererListDesc)
Creates a new Renderer List Render Graph resource.
Declaration
public RendererListHandle CreateRendererList(in RendererListDesc desc)
Parameters
Type | Name | Description |
---|---|---|
RendererListDesc | desc | Renderer List descriptor. |
Returns
Type | Description |
---|---|
RendererListHandle | A new TextureHandle. |
CreateSharedTexture(in TextureDesc, Boolean)
Create a new Render Graph Shared Texture resource. This texture will be persistent across render graph executions.
Declaration
public TextureHandle CreateSharedTexture(in TextureDesc desc, bool explicitRelease = false)
Parameters
Type | Name | Description |
---|---|---|
TextureDesc | desc | Creation descriptor of the texture. |
Boolean | explicitRelease | Set to true if you want to manage the lifetime of the resource yourself. Otherwise the resource will be released automatically if unused for a time. |
Returns
Type | Description |
---|---|
TextureHandle | A new TextureHandle. |
CreateTexture(in TextureDesc)
Create a new Render Graph Texture resource.
Declaration
public TextureHandle CreateTexture(in TextureDesc desc)
Parameters
Type | Name | Description |
---|---|---|
TextureDesc | desc | Texture descriptor. |
Returns
Type | Description |
---|---|
TextureHandle | A new TextureHandle. |
CreateTexture(TextureHandle)
Create a new Render Graph Texture resource using the descriptor from another texture.
Declaration
public TextureHandle CreateTexture(TextureHandle texture)
Parameters
Type | Name | Description |
---|---|---|
TextureHandle | texture | Texture from which the descriptor should be used. |
Returns
Type | Description |
---|---|
TextureHandle | A new TextureHandle. |
CreateTextureIfInvalid(in TextureDesc, ref TextureHandle)
Create a new Render Graph Texture if the passed handle is invalid and use said handle as output. If the passed handle is valid, no texture is created.
Declaration
public void CreateTextureIfInvalid(in TextureDesc desc, ref TextureHandle texture)
Parameters
Type | Name | Description |
---|---|---|
TextureDesc | desc | Desc used to create the texture. |
TextureHandle | texture | Texture from which the descriptor should be used. |
EndFrame()
End frame processing. Purge resources that have been used since last frame and resets internal states. This need to be called once per frame.
Declaration
public void EndFrame()
EndProfilingSampler(ProfilingSampler)
End a profiling scope.
Declaration
public void EndProfilingSampler(ProfilingSampler sampler)
Parameters
Type | Name | Description |
---|---|---|
ProfilingSampler | sampler | Sampler used for profiling. |
GetComputeBufferDesc(in ComputeBufferHandle)
Gets the descriptor of the specified Compute Buffer resource.
Declaration
public ComputeBufferDesc GetComputeBufferDesc(in ComputeBufferHandle computeBuffer)
Parameters
Type | Name | Description |
---|---|---|
ComputeBufferHandle | computeBuffer | Compute Buffer resource from which the descriptor is requested. |
Returns
Type | Description |
---|---|
ComputeBufferDesc | The input compute buffer descriptor. |
GetRegisteredRenderGraphs()
Get the list of all registered render graphs.
Declaration
public static List<RenderGraph> GetRegisteredRenderGraphs()
Returns
Type | Description |
---|---|
List<RenderGraph> | The list of all registered render graphs. |
GetTextureDesc(TextureHandle)
Gets the descriptor of the specified Texture resource.
Declaration
public TextureDesc GetTextureDesc(TextureHandle texture)
Parameters
Type | Name | Description |
---|---|---|
TextureHandle | texture | Texture resource from which the descriptor is requested. |
Returns
Type | Description |
---|---|
TextureDesc | The input texture descriptor. |
ImportBackbuffer(RenderTargetIdentifier)
Import the final backbuffer to render graph.
Declaration
public TextureHandle ImportBackbuffer(RenderTargetIdentifier rt)
Parameters
Type | Name | Description |
---|---|---|
RenderTargetIdentifier | rt | Backbuffer render target identifier. |
Returns
Type | Description |
---|---|
TextureHandle | A new TextureHandle for the backbuffer. |
ImportComputeBuffer(ComputeBuffer)
Import an external Compute Buffer to the Render Graph Any pass writing to an imported compute buffer will be considered having side effects and can't be automatically culled.
Declaration
public ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer)
Parameters
Type | Name | Description |
---|---|---|
ComputeBuffer | computeBuffer | External Compute Buffer that needs to be imported. |
Returns
Type | Description |
---|---|
ComputeBufferHandle | A new ComputeBufferHandle. |
ImportTexture(RTHandle)
Import an external texture to the Render Graph. Any pass writing to an imported texture will be considered having side effects and can't be automatically culled.
Declaration
public TextureHandle ImportTexture(RTHandle rt)
Parameters
Type | Name | Description |
---|---|---|
RTHandle | rt | External RTHandle that needs to be imported. |
Returns
Type | Description |
---|---|
TextureHandle | A new TextureHandle. |
RecordAndExecute(in RenderGraphParameters)
Starts the recording of the the render graph and then automatically execute when the return value goes out of scope. This must be called before adding any pass to the render graph.
Declaration
public RenderGraphExecution RecordAndExecute(in RenderGraphParameters parameters)
Parameters
Type | Name | Description |
---|---|---|
RenderGraphParameters | parameters | Parameters necessary for the render graph execution. |
Returns
Type | Description |
---|---|
RenderGraphExecution | RenderGraphExecution |
Examples
This shows how to increment an integer.
using (renderGraph.RecordAndExecute(parameters))
{
// Add your render graph passes here.
}
See Also
RefreshSharedTextureDesc(TextureHandle, in TextureDesc)
Refresh a shared texture with a new descriptor.
Declaration
public void RefreshSharedTextureDesc(TextureHandle handle, in TextureDesc desc)
Parameters
Type | Name | Description |
---|---|---|
TextureHandle | handle | Shared texture that needs to be updated. |
TextureDesc | desc | New Descriptor for the texture. |
RegisterDebug(DebugUI.Panel)
Register the render graph to the debug window.
Declaration
public void RegisterDebug(DebugUI.Panel panel = null)
Parameters
Type | Name | Description |
---|---|---|
DebugUI.Panel | panel |
ReleaseSharedTexture(TextureHandle)
Release a Render Graph shared texture resource.
Declaration
public void ReleaseSharedTexture(TextureHandle texture)
Parameters
Type | Name | Description |
---|---|---|
TextureHandle | texture | The handle to the texture that needs to be release. |
UnRegisterDebug()
Unregister render graph from the debug window.
Declaration
public void UnRegisterDebug()