Namespace UnityEngine.Experimental.Rendering.RenderGraphModule
Classes
RenderGraph
This class is the main entry point of the Render Graph system.
RenderGraphContext
This class specifies the context given to every render pass.
RenderGraphDefaultResources
Helper class allowing access to default resources (black or white texture, etc.) during render passes.
RenderGraphObjectPool
Helper class provided in the RenderGraphContext to all Render Passes. It allows you to do temporary allocations of various objects during a Render Pass.
Structs
ComputeBufferDesc
Descriptor used to create compute buffer resources
ComputeBufferHandle
Compute Buffer resource handle.
RendererListHandle
Renderer List resource handle.
RenderGraphBuilder
Use this struct to set up a new Render Pass.
RenderGraphExecution
This struct is used to define the scope where the Render Graph is recorded before the execution. When this struct goes out of scope or is disposed, the Render Graph will be automatically executed.
RenderGraphParameters
This struct contains properties which control the execution of the Render Graph.
RenderGraphProfilingScope
Render Graph Scoped Profiling markers
TextureDesc
Descriptor used to create texture resources
TextureHandle
Texture resource handle.
Enums
DepthAccess
Sets the read and write access for the depth buffer.
TextureSizeMode
The mode that determines the size of a Texture.
Delegates
RenderFunc<PassData>
The Render Pass rendering delegate.