Class Sensor | Unity Reflect | 1.0.0-preview.11
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    Class Sensor

    Inheritance
    Object
    InputControlProvider
    InputDevice
    Sensor
    Inherited Members
    InputDevice.ProcessEvent(InputEvent)
    InputDevice.ProcessEventIntoState(InputEvent, InputState)
    InputDevice.RemapEvent(InputEvent)
    InputDevice.connected
    InputDevice.profile
    InputDevice.tagIndex
    InputDevice.deviceName
    InputDevice.deviceIndex
    InputDevice.assignment
    InputDevice.ToString()
    InputControlProvider.controlDataList
    InputControlProvider.state
    InputControlProvider.active
    InputControlProvider.SetControls(List<InputControlData>)
    InputControlProvider.GetControlData(Int32)
    InputControlProvider.controlCount
    InputControlProvider.Item[Int32]
    InputControlProvider.Item[String]
    InputControlProvider.GetPrimarySourceName(Int32, String)
    InputControlProvider.SetControlNameOverride(Int32, String)
    InputControlProvider.lastEventTime
    Namespace: UnityEngine.InputNew
    Syntax
    public abstract class Sensor : InputDevice

    Constructors

    Sensor(String, List<InputControlData>)

    Declaration
    protected Sensor(string deviceName, List<InputControlData> controls)
    Parameters
    Type Name Description
    String deviceName
    List<InputControlData> controls
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