Class PlayerInput
Namespace: UnityEngine.InputNew
Syntax
public class PlayerInput : MonoBehaviour
Fields
actionMaps
Declaration
public List<ActionMapSlot> actionMaps
Field Value
| Type | Description |
|---|---|
| List<ActionMapSlot> |
autoAssignGlobal
Declaration
public bool autoAssignGlobal
Field Value
| Type | Description |
|---|---|
| Boolean |
Properties
handle
Declaration
public PlayerHandle handle { get; set; }
Property Value
| Type | Description |
|---|---|
| PlayerHandle |
Methods
GetActions<T>()
Declaration
public T GetActions<T>()
where T : ActionMapInput
Returns
| Type | Description |
|---|---|
| T |
Type Parameters
| Name | Description |
|---|---|
| T |