public class PlayerHandle : IInputConsumer
Fields
Declaration
public List<PlayerDeviceAssignment> assignments
Field Value
Declaration
public readonly int index
Field Value
Declaration
public List<ActionMapInput> maps
Field Value
Declaration
public static PlayerHandle.ChangeEvent onChange
Field Value
Properties
Declaration
public bool global { get; set; }
Property Value
Declaration
public bool processAll { get; set; }
Property Value
Methods
Declaration
public bool AssignDevice(InputDevice device, bool assign)
Parameters
Returns
Declaration
Implements
Declaration
Declaration
Implements
Declaration
public ActionMapInput GetActions(ActionMap actionMap)
Parameters
Returns
Declaration
public T GetActions<T>()
where T : ActionMapInput
Returns
Type Parameters
Declaration
public IEnumerable<InputDevice> GetApplicableDevices()
Returns
Declaration
public bool ProcessEvent(InputEvent inputEvent)
Parameters
Returns
Implements