Class SpatialHintModule | Unity Reflect | 1.0.0-preview.11
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    Class SpatialHintModule

    Inheritance
    Object
    ScriptableSettingsBase
    ScriptableSettingsBase<SpatialHintModule>
    ScriptableSettings<SpatialHintModule>
    SpatialHintModule
    Inherited Members
    ScriptableSettings<SpatialHintModule>.instance
    ScriptableSettings<SpatialHintModule>.CreateAndLoad()
    ScriptableSettingsBase<SpatialHintModule>.s_Instance
    ScriptableSettingsBase<SpatialHintModule>.OnEnable()
    ScriptableSettingsBase<SpatialHintModule>.Save(String)
    ScriptableSettingsBase<SpatialHintModule>.GetFilePath()
    ScriptableSettingsBase.k_PathExceptionMessage
    ScriptableSettingsBase.GetInstanceByType(Type)
    ScriptableSettingsBase.OnLoaded()
    Namespace: UnityEditor.Experimental.EditorVR.Modules
    Syntax
    [ModuleOrder(1073741823)]
    public sealed class SpatialHintModule : ScriptableSettings<SpatialHintModule>, IUsesConnectInterfaces, IFunctionalitySubscriber<IProvidesConnectInterfaces>, IInstantiateUI, INodeToRay, IUsesRayVisibilitySettings, IFunctionalitySubscriber<IProvidesRayVisibilitySettings>, IFunctionalitySubscriber, IDelayedInitializationModule, IModule, IProvidesControlSpatialHinting, IFunctionalityProvider

    Properties

    initializationOrder

    Declaration
    public int initializationOrder { get; }
    Property Value
    Type Description
    Int32
    Implements
    IDelayedInitializationModule.initializationOrder

    shutdownOrder

    Declaration
    public int shutdownOrder { get; }
    Property Value
    Type Description
    Int32
    Implements
    IDelayedInitializationModule.shutdownOrder

    state

    Declaration
    public SpatialHintState state { get; set; }
    Property Value
    Type Description
    SpatialHintState

    Methods

    ConnectSubscriber(Object)

    Declaration
    public void ConnectSubscriber(object obj)
    Parameters
    Type Name Description
    Object obj
    Implements
    IFunctionalityProvider.ConnectSubscriber(Object)

    Initialize()

    Declaration
    public void Initialize()
    Implements
    IDelayedInitializationModule.Initialize()

    LoadModule()

    Declaration
    public void LoadModule()
    Implements
    IModule.LoadModule()

    LoadProvider()

    Declaration
    public void LoadProvider()
    Implements
    IFunctionalityProvider.LoadProvider()

    PulseSpatialHintScrollArrows()

    Declaration
    public void PulseSpatialHintScrollArrows()
    Implements
    IProvidesControlSpatialHinting.PulseSpatialHintScrollArrows()

    SetSpatialHintContainerRotation(Quaternion)

    Declaration
    public void SetSpatialHintContainerRotation(Quaternion newRotation)
    Parameters
    Type Name Description
    Quaternion newRotation
    Implements
    IProvidesControlSpatialHinting.SetSpatialHintContainerRotation(Quaternion)

    SetSpatialHintControlNode(Node)

    Declaration
    public void SetSpatialHintControlNode(Node controlNode)
    Parameters
    Type Name Description
    Node controlNode
    Implements
    IProvidesControlSpatialHinting.SetSpatialHintControlNode(Node)

    SetSpatialHintDragThresholdTriggerPosition(Vector3)

    Declaration
    public void SetSpatialHintDragThresholdTriggerPosition(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position
    Implements
    IProvidesControlSpatialHinting.SetSpatialHintDragThresholdTriggerPosition(Vector3)

    SetSpatialHintLookAtRotation(Vector3)

    Declaration
    public void SetSpatialHintLookAtRotation(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position
    Implements
    IProvidesControlSpatialHinting.SetSpatialHintLookAtRotation(Vector3)

    SetSpatialHintPosition(Vector3)

    Declaration
    public void SetSpatialHintPosition(Vector3 newPosition)
    Parameters
    Type Name Description
    Vector3 newPosition
    Implements
    IProvidesControlSpatialHinting.SetSpatialHintPosition(Vector3)

    SetSpatialHintShowHideRotationTarget(Vector3)

    Declaration
    public void SetSpatialHintShowHideRotationTarget(Vector3 target)
    Parameters
    Type Name Description
    Vector3 target
    Implements
    IProvidesControlSpatialHinting.SetSpatialHintShowHideRotationTarget(Vector3)

    SetSpatialHintState(SpatialHintState)

    Declaration
    public void SetSpatialHintState(SpatialHintState newState)
    Parameters
    Type Name Description
    SpatialHintState newState
    Implements
    IProvidesControlSpatialHinting.SetSpatialHintState(SpatialHintState)

    Shutdown()

    Declaration
    public void Shutdown()
    Implements
    IDelayedInitializationModule.Shutdown()

    UnloadModule()

    Declaration
    public void UnloadModule()
    Implements
    IModule.UnloadModule()

    UnloadProvider()

    Declaration
    public void UnloadProvider()
    Implements
    IFunctionalityProvider.UnloadProvider()

    Explicit Interface Implementations

    IFunctionalitySubscriber<IProvidesConnectInterfaces>.provider

    Declaration
    IProvidesConnectInterfaces IFunctionalitySubscriber<IProvidesConnectInterfaces>.provider { get; set; }
    Returns
    Type Description
    IProvidesConnectInterfaces
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IFunctionalitySubscriber<IProvidesRayVisibilitySettings>.provider

    Declaration
    IProvidesRayVisibilitySettings IFunctionalitySubscriber<IProvidesRayVisibilitySettings>.provider { get; set; }
    Returns
    Type Description
    IProvidesRayVisibilitySettings
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    Extension Methods

    IInstantiateUIMethods.InstantiateUI(IInstantiateUI, GameObject, Transform, Boolean, Transform)
    INodeToRayMethods.RequestRayOriginFromNode(INodeToRay, Node)
    UsesConnectInterfacesMethods.ConnectInterfaces(IUsesConnectInterfaces, Object, Object)
    UsesConnectInterfacesMethods.DisconnectInterfaces(IUsesConnectInterfaces, Object, Object)
    UsesRayVisibilitySettingsMethods.AddRayVisibilitySettings(IUsesRayVisibilitySettings, Transform, Object, Boolean, Boolean, Int32)
    UsesRayVisibilitySettingsMethods.RemoveRayVisibilitySettings(IUsesRayVisibilitySettings, Transform, Object)
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