Namespace UnityEditor.Experimental.EditorVR.Modules
Classes
AdaptivePositionModule
DeviceInputModule
FeedbackModule
GazeDivergenceModule
Allows an implementer to test for a given transforms' position residing within an angular threshold of the HMD
MultipleRayInputModule
A BaseInputModule designed for mouse / keyboard / controller input.
RayEventData
SnappingModule
SpatialHintModule
SpatialScrollModule
SpatialScrollModule.SpatialScrollData
WebModule
Interfaces
IWillRender
Implementors can expose visibility callbacks to UI components when they are added to the same GameObject