Class RecorderBindings
Helper component mainly used to save Recorder's GameObject references. Some recorders (such as the Animation Recorder) require a GameObject reference from a Scene to record from. In such a case, this component is automatically added to the Scene and binds the selected GameObject to the Recorder Settings.
Inherited Members
Namespace: UnityEngine .Recorder
Assembly: solution.dll
Syntax
[ExecuteInEditMode]
public class RecorderBindings : MonoBehaviour
Methods
Name | Description |
---|---|
Duplicate |
Duplicates the binding from an existing key to a new one (makes dst point to the same object as src). |
Get |
Retrieves a binding for an unique ID. |
Has |
Tests if a value exists for a given key. |
Is |
Tests if any bindings exist. |
Remove |
Removes the binding for a key. |
Set |
Binds a particular ID to an Object value. |