Class RecorderBindings
Helper component mainly used to save Recorder's GameObject references. Some recorders (such as the Animation Recorder) require a GameObject reference from a Scene to record from. In such a case, this component is automatically added to the Scene and binds the selected GameObject to the Recorder Settings.
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Recorder
Assembly: solution.dll
Syntax
[ExecuteInEditMode]
public class RecorderBindings : MonoBehaviour
Methods
Name | Description |
---|---|
DuplicateBinding(string, string) | Duplicates the binding from an existing key to a new one (makes dst point to the same object as src). |
GetBindingValue(string) | Retrieves a binding for an unique ID. |
HasBindingValue(string) | Tests if a value exists for a given key. |
IsEmpty() | Tests if any bindings exist. |
RemoveBinding(string) | Removes the binding for a key. |
SetBindingValue(string, Object) | Binds a particular ID to an Object value. |