Class RenderTextureSamplerSettings
The settings of a Render Texture sampler.
Inherited Members
Namespace: UnityEditor.Recorder.Input
Assembly: solution.dll
Syntax
[Serializable]
public class RenderTextureSamplerSettings : ImageInputSettings
Properties
| Name | Description |
|---|---|
| CameraTag | Stores the GameObject tag that defines the Camera used for the recording. |
| ColorSpace | Indicates the color space used for this Recorder input. |
| FlipFinalOutput | Use this property if you need to vertically flip the final output. |
| InputType | |
| OutputHeight | Stores the output image height. |
| OutputWidth | Stores the output image width. |
| RenderHeight | Use this property to specify a different render height from the output (overscan). |
| RenderWidth | Use this property to specify a different render width from the output (overscan). |
| SuperSampling | Indicates the multisample anti-aliasing (MSAA) level used for this Recorder input. |
Methods
| Name | Description |
|---|---|
| CheckForWarnings(List<string>) |