Class RenderTextureSamplerSettings
The settings of a Render Texture sampler.
Inherited Members
Namespace: UnityEditor.Recorder.Input
Assembly: solution.dll
Syntax
[Serializable]
public class RenderTextureSamplerSettings : ImageInputSettings
Properties
Name | Description |
---|---|
CameraTag | Stores the GameObject tag that defines the Camera used for the recording. |
ColorSpace | Indicates the color space used for this Recorder input. |
FlipFinalOutput | Use this property if you need to vertically flip the final output. |
InputType | |
OutputHeight | Stores the output image height. |
OutputWidth | Stores the output image width. |
RenderHeight | Use this property to specify a different render height from the output (overscan). |
RenderWidth | Use this property to specify a different render width from the output (overscan). |
SuperSampling | Indicates the multisample anti-aliasing (MSAA) level used for this Recorder input. |
Methods
Name | Description |
---|---|
CheckForWarnings(List<string>) |