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    Class RenderTextureSamplerSettings

    The settings of a Render Texture sampler.

    Inheritance
    object
    RecorderInputSettings
    ImageInputSettings
    RenderTextureSamplerSettings
    Inherited Members
    ImageInputSettings.SupportsTransparent
    ImageInputSettings.RecordTransparency
    RecorderInputSettings.ValidityCheck(List<string>)
    RecorderInputSettings.CheckForErrors(List<string>)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder.Input
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class RenderTextureSamplerSettings : ImageInputSettings

    Properties

    Name Description
    CameraTag

    Stores the GameObject tag that defines the Camera used for the recording.

    ColorSpace

    Indicates the color space used for this Recorder input.

    FlipFinalOutput

    Use this property if you need to vertically flip the final output.

    InputType
    OutputHeight

    Stores the output image height.

    OutputWidth

    Stores the output image width.

    RenderHeight

    Use this property to specify a different render height from the output (overscan).

    RenderWidth

    Use this property to specify a different render width from the output (overscan).

    SuperSampling

    Indicates the multisample anti-aliasing (MSAA) level used for this Recorder input.

    Methods

    Name Description
    CheckForWarnings(List<string>)
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