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    Class CameraInputSettings

    Use this class to manage all the information required to record from a Scene Camera.

    Inheritance
    object
    RecorderInputSettings
    ImageInputSettings
    StandardImageInputSettings
    CameraInputSettings
    Inherited Members
    StandardImageInputSettings.OutputWidth
    StandardImageInputSettings.OutputHeight
    StandardImageInputSettings.CheckForWarnings(List<string>)
    ImageInputSettings.SupportsTransparent
    ImageInputSettings.RecordTransparency
    RecorderInputSettings.ValidityCheck(List<string>)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder.Input
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class CameraInputSettings : StandardImageInputSettings

    Constructors

    Name Description
    CameraInputSettings()

    Default constructor.

    Properties

    Name Description
    CameraTag

    Indicates the GameObject tag of the Camera used for the capture.

    CaptureUI

    Use this property to include the UI GameObjects to the recording.

    FlipFinalOutput

    Use this property if you want to apply a vertical flip to the final output.

    InputType
    Source

    Indicates the Camera input type.

    Methods

    Name Description
    CheckForErrors(List<string>)
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