docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class CameraInput

    Use this class to record from a Scene Camera.

    Inheritance
    object
    RecorderInput
    BaseRenderTextureInput
    CameraInput
    Implements
    IDisposable
    Inherited Members
    BaseRenderTextureInput.OutputRenderTexture
    BaseRenderTextureInput.ReadbackTexture
    BaseRenderTextureInput.OutputWidth
    BaseRenderTextureInput.OutputHeight
    BaseRenderTextureInput.ReleaseBuffer()
    RecorderInput.settings
    RecorderInput.Dispose()
    RecorderInput.SessionCreated(RecordingSession)
    RecorderInput.FrameDone(RecordingSession)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder.Input
    Assembly: solution.dll
    Syntax
    public class CameraInput : BaseRenderTextureInput, IDisposable

    Properties

    Name Description
    TargetCamera

    Indicates the Camera to use to record the Scene.

    Methods

    Name Description
    BeginRecording(RecordingSession)
    Dispose(bool)

    Releases all resources allocated by this instance.

    EndRecording(RecordingSession)
    NewFrameReady(RecordingSession)
    NewFrameStarting(RecordingSession)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023