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    Class Camera360InputSettings

    A class that represents the settings of a 360 View.

    Inheritance
    object
    RecorderInputSettings
    ImageInputSettings
    Camera360InputSettings
    Inherited Members
    ImageInputSettings.SupportsTransparent
    ImageInputSettings.RecordTransparency
    RecorderInputSettings.ValidityCheck(List<string>)
    RecorderInputSettings.CheckForWarnings(List<string>)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Recorder.Input
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Camera360InputSettings : ImageInputSettings

    Properties

    Name Description
    CameraTag

    Indicates the GameObject tag of the Camera used for the capture.

    FlipFinalOutput

    Use this property if you need to vertically flip the final output.

    InputType
    MapSize

    Indicates the size of the cube map to use for the 360-degree environment projection.

    OutputHeight

    The height in pixels of the 360 View image.

    OutputWidth

    The width in pixels of the 360 View image.

    RenderStereo

    Use this property to render stereoscopic views in separate left and right outputs.

    Source

    The source camera for the 360 View.

    StereoSeparation

    Indicates the interocular angle (on the camera's Y axis) when using stereoscopic rendering.

    Methods

    Name Description
    CheckForErrors(List<string>)
    In This Article
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