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    Class IAPListener

    An invisible GUI component for initializing Unity IAP and processing lifecycle events.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    IAPListener
    Inherited Members
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    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
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    Namespace: UnityEngine.Purchasing
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("In-App Purchasing/IAP Listener")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.purchasing@latest")]
    public class IAPListener : MonoBehaviour

    Fields

    Name Description
    consumePurchase

    Consume successful purchases immediately.

    dontDestroyOnLoad

    Preserve this GameObject when a new scene is loaded.

    onProductsFetched

    Event fired after a successful fetching the products from the store.

    onPurchaseComplete

    Event fired after a successful purchase of this product.

    onPurchaseDetailedFailedEvent

    Event fired after a failed purchase of this product.

    onPurchaseFailed

    Event fired after a failed purchase of this product.

    Methods

    Name Description
    OnPurchaseFailed(Product, PurchaseFailureDescription)

    Invoked on a failed purchase a product

    OnPurchaseFailed(Product, PurchaseFailureReason)

    Invoked on a failed purchase of the product associated with this button

    ProcessPurchase(PurchaseEventArgs)

    Invoked to process a successful purchase of the product associated with this button

    See Also

    CodelessIAPStoreListener
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