Class ProductCatalogEditor
Editor window for displaying and editing the contents of the default ProductCatalog.
Inherited Members
EditorWindow.ShowTab()
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.depthBufferBits
EditorWindow.antiAlias
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Purchasing
Assembly: solution.dll
Syntax
public class ProductCatalogEditor : EditorWindow
Fields
Name | Description |
---|---|
ProductCatalogEditorMenuPath | The path in the Menu bar where the |
Properties
Name | Description |
---|---|
Catalog | Property which gets the |
Methods
Name | Description |
---|---|
Export(string, string, bool) | Exports the Catalog to a file for a particular store, or erases an existing exported file. |
GetAuthCode<T>(T) | |
SetCatalogValidationResults(ExporterValidationResults, List<ExporterValidationResults>) | Sets the results of the validation of catalog items upon export. |
ShowWindow() | Opens the |