Namespace UnityEditor.ProBuilder
Classes
DrawPolyShapeTool
Represents the PolyShape tool button on the ProBuilder toolbar in the Editor.
EditorMeshUtility
Contains helper functions for mesh editing that are only available in the Editor.
EditorUtility
Contains utilities for working in the Unity Editor.
MenuAction
Base class for any action that appears on the ProBuilder toolbar.
MenuActionSettings
MenuToolToggle
Base class from which any action that is represented in the ProBuilder toolbar inherits.
MeshSelection
Provides helper functions for selecting Unity objects and ProBuilder mesh elements.
PolyShapeTool
Represents the PolyShape tool button on the ProBuilder toolbar in the Editor.
ProBuilderEditor
Manages the ProBuilder toolbar and tool mode.
ProBuilderMenuActionAttribute
Apply this attribute to any class derived from MenuAction that you want to appear in the ProBuilderEditor window.
There are several working examples bundled with the ProBuilder package that demonstrate how to use the ProBuilder API to add custom actions to the ProBuilder toolbar. To import them into your Unity project, click the Import button under the Samples section on the Package Manager window.
TooltipContent
Represents an extended tooltip for a MenuAction.
Enums
MenuAction.MenuActionState
Determines whether the menu item is visible, and if visible, whether it is enabled.
ToolbarGroup
Defines the tool category for a MenuAction. In the Unity Editor, ProBuilder groups actions with the same tool category on the ProBuilder toolbar using color coding.