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    Namespace UnityEditor.ProBuilder

    Classes

    DrawPolyShapeTool

    Represents the PolyShape tool button on the ProBuilder toolbar in the Editor.

    EditorMeshUtility

    Contains helper functions for mesh editing that are only available in the Editor.

    EditorUtility

    Contains utilities for working in the Unity Editor.

    MenuAction

    Base class for any action that appears on the ProBuilder toolbar.

    MenuActionSettings

    An EditorAction for displaying MenuAction settings overlay and action previewing.

    MenuToolToggle

    Base class from which any action that is represented in the ProBuilder toolbar inherits.

    MeshSelection

    Provides helper functions for selecting Unity objects and ProBuilder mesh elements.

    PolyShapeTool

    Represents the PolyShape tool button on the ProBuilder toolbar in the Editor.

    ProBuilderEditor

    Manages the ProBuilder toolbar and tool mode.

    ProBuilderMenuActionAttribute

    Apply this attribute to any class derived from MenuAction that you want to appear in the ProBuilderEditor window.

    There are several working examples bundled with the ProBuilder package that demonstrate how to use the ProBuilder API to add custom actions to the ProBuilder toolbar. To import them into your Unity project, click the Import button under the Samples section on the Package Manager window.

    TooltipContent

    Represents an extended tooltip for a MenuAction.

    Enums

    MenuAction.MenuActionState

    Determines whether the menu item is visible, and if visible, whether it is enabled.

    ToolbarGroup

    Defines the tool category for a MenuAction. In the Unity Editor, ProBuilder groups actions with the same tool category on the ProBuilder toolbar using color coding.


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