Class PolyShapeTool
Inheritance
PolyShapeTool
Inherited Members
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.ProBuilder.Editor.dll
[Icon("Packages/com.unity.probuilder/Content/Icons/Toolbar/CreatePolyShape.png")]
[EditorTool("Edit PolyShape", typeof(PolyShape))]
public class PolyShapeTool : EditorTool
Properties
Gets or sets the custom polygon shape.
Declaration
public PolyShape polygon { get; set; }
Property Value
Methods
Declaration
protected void LeaveTool()
Invoked after this EditorTool becomes the active tool.
Declaration
public override void OnActivated()
Overrides
Declaration
protected virtual void OnObjectSelectionChanged()
Implements the PolyShapeTool in the Unity Editor. This method is called when the PolyShapeTool is activated.
Declaration
public override void OnToolGUI(EditorWindow window)
Parameters
Type |
Name |
Description |
EditorWindow |
window |
The window calling the tool (SceneView).
|
Overrides
Invoked before this EditorTool stops being the active tool.
Declaration
public override void OnWillBeDeactivated()
Overrides
Redraws the PolyShape mesh in the Unity Editor.
Declaration
public void RebuildPolyShapeMesh(bool vertexCountChanged = false)
Parameters
Type |
Name |
Description |
bool |
vertexCountChanged |
This parameter is ignored.
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.