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    Class PostProcessResources

    This asset is used to store references to shaders and other resources we might need at runtime without having to use a Resources folder. This allows for better memory management, better dependency tracking and better interoperability with asset bundles.

    Inheritance
    object
    Object
    ScriptableObject
    PostProcessResources
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Runtime.dll
    Syntax
    public sealed class PostProcessResources : ScriptableObject

    Fields

    blueNoise256

    A set of 256x256, single-channel blue noise textures.

    Declaration
    public Texture2D[] blueNoise256
    Field Value
    Type Description
    Texture2D[]

    blueNoise64

    A set of 64x64, single-channel blue noise textures.

    Declaration
    public Texture2D[] blueNoise64
    Field Value
    Type Description
    Texture2D[]

    changeHandler

    Set this callback to be notified of resource changes.

    Declaration
    public PostProcessResources.ChangeHandler changeHandler
    Field Value
    Type Description
    PostProcessResources.ChangeHandler

    computeShaders

    All the compute shaders used by post-processing.

    Declaration
    public PostProcessResources.ComputeShaders computeShaders
    Field Value
    Type Description
    PostProcessResources.ComputeShaders

    shaders

    All the shaders used by post-processing.

    Declaration
    public PostProcessResources.Shaders shaders
    Field Value
    Type Description
    PostProcessResources.Shaders

    smaaLuts

    Lookup tables used by the sub-pixel morphological anti-aliasing effect.

    Declaration
    public PostProcessResources.SMAALuts smaaLuts
    Field Value
    Type Description
    PostProcessResources.SMAALuts
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