Class PostProcessResources
This asset is used to store references to shaders and other resources we might need at
runtime without having to use a Resources
folder. This allows for better memory management,
better dependency tracking and better interoperability with asset bundles.
Inherited Members
Namespace: UnityEngine .Rendering.PostProcessing
Assembly: solution.dll
Syntax
public sealed class PostProcessResources : ScriptableObject
Fields
Name | Description |
---|---|
blue |
A set of 256x256, single-channel blue noise textures. |
blue |
A set of 64x64, single-channel blue noise textures. |
compute |
All the compute shaders used by post-processing. |
shaders | All the shaders used by post-processing. |
smaa |
Lookup tables used by the sub-pixel morphological anti-aliasing effect. |