Class PostProcessManager
This manager tracks all volumes in the scene and does all the interpolation work. It is automatically created as soon as Post-processing is active in a scene.
Inherited Members
Namespace: UnityEngine .Rendering.PostProcessing
Assembly: solution.dll
Syntax
public sealed class PostProcessManager
Fields
Name | Description |
---|---|
settings |
This dictionary maps all Post |
Properties
Name | Description |
---|---|
instance | The current singleton instance of Post |
Methods
Name | Description |
---|---|
Get |
Gets a list of all volumes currently affecting the given layer. Results aren't sorted and the list isn't cleared. |
Get |
Gets the highest priority volume affecting Post |
Get |
Gets the highest priority volume affecting a given layer. |
Quick |
Helper method to spawn a new volume in the scene. |