Class PostProcessAttribute
Use this attribute to associate a PostProcessEffectSettings to a PostProcessEffectRenderer<T> type.
Implements
Inherited Members
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public sealed class PostProcessAttribute : Attribute, _Attribute
Constructors
Name | Description |
---|---|
PostProcessAttribute(Type, PostProcessEvent, string, bool) | Creates a new attribute. |
Fields
Name | Description |
---|---|
allowInSceneView | Should this effect be allowed in the Scene View? |
eventType | The injection point for the effect. |
menuItem | The menu item name to set for the effect. You can use a |
renderer | The renderer type to associate with a PostProcessEffectSettings. |