Class Bloom
This class holds settings for the Bloom effect.
Inherited Members
Namespace: UnityEngine .Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Serializable]
public sealed class Bloom : PostProcessEffectSettings
Fields
Name | Description |
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anamorphic |
Distorts the bloom to give an anamorphic look. Negative values distort vertically, positive values distort horizontally. |
clamp | Clamps pixels to control the bloom amount. This value is expressed in gamma-space. |
color | The tint of the Bloom filter. |
diffusion | Changes extent of veiling effects in a screen resolution-independent fashion. For maximum quality stick to integer values. Because this value changes the internal iteration count, animating it isn't recommended as it may introduce small hiccups in the perceived radius. |
dirt |
The amount of lens dirtiness. |
dirt |
The dirtiness texture to add smudges or dust to the lens. |
fast |
Boost performances by lowering the effect quality. |
intensity | The strength of the bloom filter. |
soft |
Makes transition between under/over-threshold gradual (0 = hard threshold, 1 = soft threshold). |
threshold | Filters out pixels under this level of brightness. This value is expressed in gamma-space. |
Methods
Name | Description |
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Is |
Returns |