Class PostProcessEffectRenderer<T>
The base abstract class for all effect renderer types.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public abstract class PostProcessEffectRenderer<T> : PostProcessEffectRenderer where T : PostProcessEffectSettings
Type Parameters
Name | Description |
---|---|
T | The associated type of settings for this renderer |
Properties
settings
The current state of the effect settings associated with this renderer.
Declaration
public T settings { get; }
Property Value
Type | Description |
---|---|
T |