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    Class RenderTextureTag

    Allows control over whether a camera with a render texture should use a host-side local render texture, or if the texture data should be streamed over every frame, during a PlayToDevice connection.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    RenderTextureTag
    Inherited Members
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    Object.ToString()
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    Namespace: Unity.PolySpatial
    Assembly: Unity.PolySpatial.dll
    Syntax
    [RequireComponent(typeof(Camera))]
    [DisallowMultipleComponent]
    public class RenderTextureTag : MonoBehaviour
    Remarks

    Add this RenderTextureTag component to the same GameObject as a Camera component for it to take effect, and set the enum appropriately. The camera component must also have a RenderTexture it is rendering to. By default, if this component doesn't exist, PlayToDevice will attempt to use host-side local render textures if the platform supports it - otherwise, otherwise for platforms like visionOS it will fall back to streaming render textures.

    Using a local render texture may speed up render texture performance significantly over PlayToDevice.

    Properties

    RenderTextureMode

    Set this value to control how render textures should be handled over PlayToDevice.

    Declaration
    public RenderTextureTag.PolySpatialRenderTextureMode RenderTextureMode { get; set; }
    Property Value
    Type Description
    RenderTextureTag.PolySpatialRenderTextureMode
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