Class BuildConfiguration
Can stores a set of hierarchical build components per type, which can be inherited or overridden using dependencies.
Inheritance
Implements
Inherited Members
Namespace: Unity.Build
Assembly: solution.dll
Syntax
public sealed class BuildConfiguration : HierarchicalComponentContainer<BuildConfiguration, IBuildComponent>, ISerializationCallbackReceiver
Fields
Name | Description |
---|---|
AssetExtension | File extension for build configuration assets. |
Properties
Name | Description |
---|---|
Show | Determine if this build configuration should be shown or hidden. |
Methods
Name | Description |
---|---|
Build() | Run the build pipeline of this build configuration to build the target. |
CanBuild() | Determine if the build pipeline of this build configuration can build. |
CanPrepare() | Determine if the environment can be prepared before the build pipeline of this build configuration can be used. |
CanRun(params RunTargetBase[]) | Determine if the build pipeline of this build configuration can run. |
Clean() | Clean the build result from building the build pipeline of this build configuration. |
CleanAllBuildArtifacts() | Clean all build artifact of every build configuration. |
CleanBuildArtifact() | Clean the build artifact of the last Build() performed. |
CleanBuildArtifact(BuildPipelineBase) | Clean the build artifact of the last Build() performed. |
GetActive() | Retrieve the current active build configuration. Value is stored per-project and per-user. |
GetAllBuildArtifacts() | Get all build artifact values. |
GetAllBuildArtifacts(BuildPipelineBase) | Get all build artifact values. |
GetBuildArtifact(Type) | Get the first build artifact value that is assignable to specified type. |
GetBuildArtifact(BuildPipelineBase, Type) | Get the first build artifact value that is assignable to specified type. |
GetBuildArtifact<T>() | Get the first build artifact value that is assignable to specified type. |
GetBuildArtifact<T>(BuildPipelineBase) | Get the first build artifact value that is assignable to specified type. |
GetBuildPipeline() | Retrieve the build pipeline of this build configuration. |
GetBuildResult() | Get the build result of the last Build() performed. |
GetBuildResult(BuildPipelineBase) | Get the build result of the last Build() performed. |
GetLastBuildArtifact(Type) | |
GetLastBuildArtifact<T>() | |
GetLastBuildResult() | |
GetOutputBuildDirectory() | Get the output build directory override for this build configuration. The output build directory can be overridden using a OutputBuildDirectory component. |
GetPlatform() | Retrieve the platform of this build configuration. |
HasBuildArtifact(Type) | Determine if a build artifact that is assignable to the specified type is present. |
HasBuildArtifact(BuildPipelineBase, Type) | Determine if a build artifact that is assignable to the specified type is present. |
HasBuildArtifact<T>() | Determine if a build artifact that is assignable to the specified type is present. |
HasBuildArtifact<T>(BuildPipelineBase) | Determine if a build artifact that is assignable to the specified type is present. |
IsComponentUsed(Type) | Determine if component is used by the build pipeline of this build configuration. Returns false if this build configuration does not have a build pipeline. |
IsComponentUsed<T>() | Determine if component is used by the build pipeline of this build configuration. Returns false if this build configuration does not have a build pipeline. |
Prepare() | Prepare the environment to use the build pipeline of this build configuration. |
Run(params RunTargetBase[]) | Run the resulting target from building the build pipeline of this build configuration. |
SetActive(BuildConfiguration) | Set current active build configuration. The build configuration must have a build pipeline set, and be buildable. |
Events
Name | Description |
---|---|
ActiveChanged | Event fired when active build configuration is changed. |