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    Class BillboardGenerator

    Generates a billboard GameObject from a GameObject hierarchy.

    Inheritance
    object
    BillboardGenerator
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Pixyz.UnitySDK
    Assembly: Unity.Pixyz.UnitySDK.Editor.dll
    Syntax
    public static class BillboardGenerator

    Methods

    Run(GameObject, int, Directions, bool, bool)

    Generate a billboard GameObject from a GameObject hierarchy.

    Declaration
    public static GameObject Run(GameObject root, int resolution, BillboardGenerator.Directions direction, bool fullCard, bool moveToCenter)
    Parameters
    Type Name Description
    GameObject root

    Root GameObject.

    int resolution

    Resolution of the output billboard textures.

    BillboardGenerator.Directions direction

    Axis of the generated view.

    bool fullCard

    Full card billboard

    bool moveToCenter

    Generate the billboard at the center of the bounds of the input GameObjects.

    Returns
    Type Description
    GameObject

    The billboard GameObject

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