docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Namespace UnityEditor.Pixyz.UnitySDK

    Classes

    BillboardGenerator

    Generates a billboard GameObject from a GameObject hierarchy.

    Conversions

    Utility class to convert data from/to Pixyz/Unity.

    ImpostorGenerator

    Static class to create impostor GameObjects from other GameObjects.

    ProgressReporter

    Universal progress reporter for main thread.

    SceneConverter

    Converts a scene hierarchy from Unity to Pixyz and vice versa.

    ShaderConversion

    Class to convert CustomMaterials

    VisualFootprintGenerator

    This class provides methods to compute the visual footprint of an LODGroup by comparing the different LODs and applying transition levels.

    Structs

    ProgressReporter.ProgressState

    Information about the progress.

    Enums

    BillboardGenerator.Directions

    Axis of the generated card

    ImpostorGenerator.Type

    Impostor type

    SceneConverter.HierarchyLoadType

    Describe how the the SceneConverter will retranscribe hierarchy from Pixyz to Unity.

    SceneConverter.MaterialSyncType

    Describes how materials are synced between Unity and Pixyz.

    SceneConverter.MeshSyncType

    Describes how meshes are synced between Unity and Pixyz.

    SceneConverter.SpecularWorkflow

    Describes material conversion workflow

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)