Namespace UnityEditor.Pixyz.UnitySDK
Classes
BillboardGenerator
Generates a billboard GameObject from a GameObject hierarchy.
Conversions
Utility class to convert data from/to Pixyz/Unity.
ImpostorGenerator
Static class to create impostor GameObjects from other GameObjects.
ProgressReporter
Universal progress reporter for main thread.
SceneConverter
Converts a scene hierarchy from Unity to Pixyz and vice versa.
ShaderConversion
Class to convert CustomMaterials
VisualFootprintGenerator
This class provides methods to compute the visual footprint of an LODGroup by comparing the different LODs and applying transition levels.
Structs
ProgressReporter.ProgressState
Information about the progress.
Enums
BillboardGenerator.Directions
Axis of the generated card
ImpostorGenerator.Type
Impostor type
SceneConverter.HierarchyLoadType
Describe how the the SceneConverter will retranscribe hierarchy from Pixyz to Unity.
SceneConverter.MaterialSyncType
Describes how materials are synced between Unity and Pixyz.
SceneConverter.MeshSyncType
Describes how meshes are synced between Unity and Pixyz.
SceneConverter.SpecularWorkflow
Describes material conversion workflow