docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Post-processing parameters

    Specify the post-processing actions to take after import. For example, you can stage the imported asset with the Rule Engine.

    Parameter Description
    Rules The rule set that you want to run on the imported model. Read more about the Rule Engine
    Prefab Mode The prefab creation mode.
    Use prefabs to avoid increasing the scene size, the saving time, and the loading time.
    Options:
    • Scene Import (default option): Imports the model into the scene and saves all assets directly in the scene.
      WARNING: Unity can't open prefabs and scenes that exceed 4 GB. Consider saving, from the scene, such models as prefabs.
    • Prefab: Creates a single prefab from the root model and saves it to the Assets/3DModels folder.
      By default, Pixyz imports the CAD model along with its hierarchy and GameObjets directly into the scene.
      Pixyz creates the prefab only after having applied the processing rules.
      Pixyz saves all assets as separated assets or under the prefab, according to the Prefab Dependencies Destination setting in the Pixyz preferences.
      NOTE: Alternatively, to create a prefab after import, drag and drop the main object from the hierarchy to the Project pane and select the objects to serialize.
    • Prefab with Nested: Creates a prefab for the root and for all the prototypes that are present in the model.
      Pixyz saves all assets as separated assets or under the prefab, according to the Prefab Dependencies Destination setting in the Pixyz preferences.
      IMPORTANT: This mode may create many prefabs and assets.
    Important

    Unity can't open prefabs and scenes that exceed 4 GB. At import, you can merge large datasets, for example by material or using the Rule Engine. Then, you can create prefabs. Make sure you have set Prefab Dependencies Destination to In Folder in the Pixyz preferences. This way, data is saved on multiple assets outside of the prefab.

    Additional resources

    • Prefabs (Unity documentation)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)