Post-processing parameters
Specify the post-processing actions to take after import. For example, you can stage the imported asset with the Rule Engine.
Parameter |
Description |
Rules |
The rule set that you want to run on the imported model. Read more about the Rule Engine |
Prefab Mode |
The prefab creation mode. Use prefabs to avoid increasing the scene size, the saving time, and the loading time. Options:- Scene Import (default option): Imports the model into the scene and saves all assets directly in the scene.
WARNING: Unity can't open prefabs and scenes that exceed 4 GB. Consider saving, from the scene, such models as prefabs. - Prefab: Creates a single prefab from the root model and saves it to the
Assets/3DModels folder. By default, Pixyz imports the CAD model along with its hierarchy and GameObjets directly into the scene. Pixyz creates the prefab only after having applied the processing rules. Pixyz saves all assets as separated assets or under the prefab, according to the Prefab Dependencies Destination setting in the Pixyz preferences. NOTE: Alternatively, to create a prefab after import, drag and drop the main object from the hierarchy to the Project pane and select the objects to serialize. - Prefab with Nested: Creates a prefab for the root and for all the prototypes that are present in the model.
Pixyz saves all assets as separated assets or under the prefab, according to the Prefab Dependencies Destination setting in the Pixyz preferences. IMPORTANT: This mode may create many prefabs and assets.
|
Important
Unity can't open prefabs and scenes that exceed 4 GB. At import, you can merge large datasets, for example by material or using the Rule Engine. Then, you can create prefabs. Make sure you have set Prefab Dependencies Destination to In Folder
in the Pixyz preferences. This way, data is saved on multiple assets outside of the prefab.
Additional resources