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    Decimate

    From the Pixyz menu, choose Toolbox > Mesh > Decimate.

    Decimate your models to reduce the number of triangles on meshes.

    Include children meshes to decimate all children meshes recursively for all the GameObjects in the input.

    Because this feature modifies data at the mesh level, modifications on meshes are visible for any GameObject that uses this mesh, regardless of the input.

    You can decimate models using one of these methods:

    • Decimation based on quality criteria
    • Decimation to a target polygon count

    Additional resources

    • Paint areas on meshes
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