docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Plugin4UnitySettings

    Store all project settings related to the Plugin4Unity

    Inheritance
    object
    Object
    ScriptableObject
    PixyzProjectSettings<Plugin4UnitySettings>
    Plugin4UnitySettings
    Inherited Members
    PixyzProjectSettings<Plugin4UnitySettings>.Instance
    PixyzProjectSettings<Plugin4UnitySettings>.OnCreated()
    PixyzProjectSettings<Plugin4UnitySettings>.OnInitialize()
    PixyzProjectSettings<Plugin4UnitySettings>.SaveAsset()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.PixyzPlugin4Unity.Settings
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public class Plugin4UnitySettings : PixyzProjectSettings<Plugin4UnitySettings>

    Properties

    Name Description
    CheckForUpdates

    Should the plugin check for new version when unity opens

    CustomImportMaxSag

    Defines the tessalation max sag used during import

    CustomImportSagRatio

    Defines the tessalation sag ratio used during import

    FileDragAndDropInScene

    Defines if drag and drop import into the sceneview is enabled

    ImportFilesInAssets

    Defines if compatible files in the project should be imported by pixyz

    LogImportTime

    Defines if a log message with the execution duration be logged into the console when import is done

    LogTimeWithRuleEngine

    Defines if a log message with the execution duration be logged into the console when running the rule engine

    LogTimeWithToolbox

    Defines if a log message with the execution duration be logged into the console when running the toolbox

    OverridePrefabs

    When saving a prefab should a prefab with the same name be replaced or an incremental name be set to not override it

    PrefabDependenciesIncluded

    Should prefas serilization include asset in the prefab

    PrefabFolder

    Defines where prefabs generated during import should be stored

    RightClickInSceneForToolbox

    Defines if the toolbox contextual menu should be available int the scene view

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)