Class PixyzProjectSettings<T>
Generic class that handle the life cycle of pixyz project settings
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.PixyzPlugin4Unity.Settings
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public abstract class PixyzProjectSettings<T> : ScriptableObject where T : PixyzProjectSettings<T>, new()
Type Parameters
Name | Description |
---|---|
T |
Properties
Name | Description |
---|---|
Instance | The instance of the project settings if the instance does not exist it will be loaded or created |
Methods
Name | Description |
---|---|
OnCreated() | Called when the project settings is created when no file exists |
OnInitialize() | Called each time the project settings is loaded |
SaveAsset() | Trigger the save of the project settings to a file |