Struct Collider
Base struct common to all colliders. Dispatches the interface methods to appropriate implementations for the collider type.
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct Collider : ICollider, ICollidable
Properties
CollisionType
Gets the type of the collision.
Declaration
public CollisionType CollisionType { get; }
Property Value
| Type | Description |
|---|---|
| CollisionType | The type of the collision. |
IsUnique
Indicates whether this collider is unique, i.e., not shared between rigid bodies.
Declaration
public bool IsUnique { get; }
Property Value
| Type | Description |
|---|---|
| bool | True if this collider is unique, false if not. |
MassProperties
Gets the mass properties.
Declaration
public MassProperties MassProperties { get; }
Property Value
| Type | Description |
|---|---|
| MassProperties | The mass properties. |
MemorySize
Gets the memory size.
Declaration
public int MemorySize { get; }
Property Value
| Type | Description |
|---|---|
| int | The size of the memory. |
NumColliderKeyBits
Gets the number of collider key bits.
Declaration
public uint NumColliderKeyBits { get; }
Property Value
| Type | Description |
|---|---|
| uint | The total number of collider key bits. |
TotalNumColliderKeyBits
Gets the total number of number collider key bits.
Declaration
public uint TotalNumColliderKeyBits { get; }
Property Value
| Type | Description |
|---|---|
| uint | The total number of number collider key bits. |
Type
Gets the collider type.
Declaration
public ColliderType Type { get; }
Property Value
| Type | Description |
|---|---|
| ColliderType | Collider type. |
Methods
BakeTransform(AffineTransform)
Bakes the provided transformation into the collider geometry.
Applies the transformation to the collider in local space, consequently scaling, shearing, rotating and translating its geometry exactly or approximately depending on the type of the collider and its geometric representation.
Declaration
public void BakeTransform(AffineTransform transform)
Parameters
| Type | Name | Description |
|---|---|---|
| AffineTransform | transform | The affine transformation to apply. |
BoxCast(float3, quaternion, float3, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
Box cast.
Declaration
public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | center | The center. |
| quaternion | orientation | The orientation. |
| float3 | halfExtents | Half extents of the box. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| ColliderCastHit | hitInfo | [out] Information describing the hit. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
BoxCast(float3, quaternion, float3, float3, float, CollisionFilter, QueryInteraction)
Box cast.
Declaration
public bool BoxCast(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | center | The center. |
| quaternion | orientation | The orientation. |
| float3 | halfExtents | Half extents of the box. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
BoxCastAll(float3, quaternion, float3, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Box cast all.
Declaration
public bool BoxCastAll(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | center | The center. |
| quaternion | orientation | The orientation. |
| float3 | halfExtents | Half extents of the box. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
BoxCastCustom<T>(float3, quaternion, float3, float3, float, ref T, CollisionFilter, QueryInteraction)
Box cast custom.
Declaration
public bool BoxCastCustom<T>(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | center | The center. |
| quaternion | orientation | The orientation. |
| float3 | halfExtents | Half extents of the box. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| T | collector | [in,out] The collector. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
CalculateAabb()
Calculate a bounding box around this collider.
Declaration
public Aabb CalculateAabb()
Returns
| Type | Description |
|---|---|
| Aabb | The calculated aabb. |
CalculateAabb(RigidTransform, float)
Calculate a bounding box around this collider, at the given transform.
Declaration
public Aabb CalculateAabb(RigidTransform transform, float uniformScale = 1)
Parameters
| Type | Name | Description |
|---|---|---|
| RigidTransform | transform | The transform. |
| float | uniformScale | (Optional) The uniform scale. |
Returns
| Type | Description |
|---|---|
| Aabb | The calculated aabb. |
CalculateDistance(ColliderDistanceInput)
Calculate the distance from another collider to this one.
Declaration
public bool CalculateDistance(ColliderDistanceInput input)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderDistanceInput | input | The input. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)
Calculates the distance.
Declaration
public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderDistanceInput | input | The input. |
| NativeList<DistanceHit> | allHits | [in,out] all hits. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CalculateDistance(ColliderDistanceInput, out DistanceHit)
Calculates the distance.
Declaration
public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderDistanceInput | input | The input. |
| DistanceHit | closestHit | [out] The closest hit. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CalculateDistance(PointDistanceInput)
Calculate the distance from a point to this collider.
Declaration
public bool CalculateDistance(PointDistanceInput input)
Parameters
| Type | Name | Description |
|---|---|---|
| PointDistanceInput | input | The input. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)
Calculates the distance.
Declaration
public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
Parameters
| Type | Name | Description |
|---|---|---|
| PointDistanceInput | input | The input. |
| NativeList<DistanceHit> | allHits | [in,out] all hits. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CalculateDistance(PointDistanceInput, out DistanceHit)
Calculates the distance.
Declaration
public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
Parameters
| Type | Name | Description |
|---|---|---|
| PointDistanceInput | input | The input. |
| DistanceHit | closestHit | [out] The closest hit. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CalculateDistance<T>(ColliderDistanceInput, ref T)
Calculates the distance.
Declaration
public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector) where T : struct, ICollector<DistanceHit>
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderDistanceInput | input | The input. |
| T | collector | [in,out] The collector. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
CalculateDistance<T>(PointDistanceInput, ref T)
Calculates the distance.
Declaration
public bool CalculateDistance<T>(PointDistanceInput input, ref T collector) where T : struct, ICollector<DistanceHit>
Parameters
| Type | Name | Description |
|---|---|---|
| PointDistanceInput | input | The input. |
| T | collector | [in,out] The collector. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
CapsuleCast(float3, float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
Capsule cast.
Declaration
public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | point1 | The first point in capsule definition. |
| float3 | point2 | The second point in capsule definition. |
| float | radius | The radius. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| ColliderCastHit | hitInfo | [out] Information describing the hit. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CapsuleCast(float3, float3, float, float3, float, CollisionFilter, QueryInteraction)
Capsule cast.
Declaration
public bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | point1 | The first point in capsule definition. |
| float3 | point2 | The second point in capsule definition. |
| float | radius | The radius. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CapsuleCastAll(float3, float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Capsule cast all.
Declaration
public bool CapsuleCastAll(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | point1 | The first point in capsule definition. |
| float3 | point2 | The second point in capsule definition. |
| float | radius | The radius. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CapsuleCastCustom<T>(float3, float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)
Capsule cast custom.
Declaration
public bool CapsuleCastCustom<T>(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | point1 | The first point in capsule definition. |
| float3 | point2 | The second point in capsule definition. |
| float | radius | The radius. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| T | collector | [in,out] The collector. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
CastCollider(ColliderCastInput)
Cast another collider against this one.
Declaration
public bool CastCollider(ColliderCastInput input)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderCastInput | input | The input. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)
Cast collider.
Declaration
public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderCastInput | input | The input. |
| NativeList<ColliderCastHit> | allHits | [in,out] all hits. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CastCollider(ColliderCastInput, out ColliderCastHit)
Cast collider.
Declaration
public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderCastInput | input | The input. |
| ColliderCastHit | closestHit | [out] The closest hit. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CastCollider<T>(ColliderCastInput, ref T)
Cast collider.
Declaration
public bool CastCollider<T>(ColliderCastInput input, ref T collector) where T : struct, ICollector<ColliderCastHit>
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderCastInput | input | The input. |
| T | collector | [in,out] The collector. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
CastRay(RaycastInput)
Cast a ray against this collider.
Declaration
public bool CastRay(RaycastInput input)
Parameters
| Type | Name | Description |
|---|---|---|
| RaycastInput | input | The input. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CastRay(RaycastInput, ref NativeList<RaycastHit>)
Cast ray.
Declaration
public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
Parameters
| Type | Name | Description |
|---|---|---|
| RaycastInput | input | The input. |
| NativeList<RaycastHit> | allHits | [in,out] all hits. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CastRay(RaycastInput, out RaycastHit)
Cast ray.
Declaration
public bool CastRay(RaycastInput input, out RaycastHit closestHit)
Parameters
| Type | Name | Description |
|---|---|---|
| RaycastInput | input | The input. |
| RaycastHit | closestHit | [out] The closest hit. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CastRay<T>(RaycastInput, ref T)
Cast ray.
Declaration
public bool CastRay<T>(RaycastInput input, ref T collector) where T : struct, ICollector<RaycastHit>
Parameters
| Type | Name | Description |
|---|---|---|
| RaycastInput | input | The input. |
| T | collector | [in,out] The collector. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
CheckBox(float3, quaternion, float3, CollisionFilter, QueryInteraction)
Check box.
Declaration
public bool CheckBox(float3 center, quaternion orientation, float3 halfExtents, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | center | The center. |
| quaternion | orientation | The orientation. |
| float3 | halfExtents | Half extents of the box. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CheckCapsule(float3, float3, float, CollisionFilter, QueryInteraction)
Check capsule.
Declaration
public bool CheckCapsule(float3 point1, float3 point2, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | point1 | The first point in capsule definition. |
| float3 | point2 | The second point in capsule definition. |
| float | radius | The radius. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
CheckSphere(float3, float, CollisionFilter, QueryInteraction)
Checks if a sphere overlaps this collider.
Declaration
public bool CheckSphere(float3 position, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | position | The position. |
| float | radius | The radius. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Clone()
This function clones the Collider and wraps it in a BlobAssetReference. The caller is
responsible for appropriately calling Dispose on the result.
Returned collider is guaranteed to be unique.
Declaration
public BlobAssetReference<Collider> Clone()
Returns
| Type | Description |
|---|---|
| BlobAssetReference<Collider> | A clone of the Collider wrapped in a BlobAssetReference. |
GetChild(ref ColliderKey, out ChildCollider)
Gets a child of this collider.
Declaration
public bool GetChild(ref ColliderKey key, out ChildCollider child)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderKey | key | [in,out] The key that identifies the child. Gets modified by removing the bits associated with the child collider. |
| ChildCollider | child | [out] The child. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a child with the specified key, false otherwise. |
GetCollisionFilter()
Get the collision filter. In case of a CompoundCollider, returns the root filter.
Declaration
public CollisionFilter GetCollisionFilter()
Returns
| Type | Description |
|---|---|
| CollisionFilter | The collision filter. |
GetCollisionFilter(ColliderKey)
Gets the collision filter specified by the collider key. The key is only read in case the collider is CompoundCollider, otherwise it is ignored and will behave as GetCollisionFilter().
Declaration
public CollisionFilter GetCollisionFilter(ColliderKey colliderKey)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderKey | colliderKey | The collider key. |
Returns
| Type | Description |
|---|---|
| CollisionFilter | The collision filter. |
GetCollisionResponse()
Gets the collision response. In case of a CompoundCollider, this behaves as GetCollisionResponse(ColliderKey) with ColliderKey.Zero passed in.
Declaration
public CollisionResponsePolicy GetCollisionResponse()
Returns
| Type | Description |
|---|---|
| CollisionResponsePolicy | The collision response. |
GetCollisionResponse(ColliderKey)
Gets collision response of a child specified by the collider key. Collider key is only read in case of CompoundCollider, otherwise it is ignored and will behave as GetCollisionResponse() . In case of CompoundCollider if the colider key is empty, it will return the collision response of the first child.
Declaration
public CollisionResponsePolicy GetCollisionResponse(ColliderKey colliderKey)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderKey | colliderKey | The collider key. |
Returns
| Type | Description |
|---|---|
| CollisionResponsePolicy | The collision response. |
GetFriction()
Gets the friction. In case of a CompoundCollider, this behaves as GetFriction(ColliderKey) with ColliderKey.Zero passed in.
Declaration
public float GetFriction()
Returns
| Type | Description |
|---|---|
| float | The friction. |
GetFriction(ColliderKey)
Gets the friction of a child specified by the collider key. Collider key is only read in case of CompoundCollider, otherwise it is ignored and will behave as GetFriction() . In case of CompoundCollider if the colider key is empty, it will return the friction of the first child.
Declaration
public float GetFriction(ColliderKey colliderKey)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderKey | colliderKey | The collider key. |
Returns
| Type | Description |
|---|---|
| float | The friction. |
GetLeaf(ColliderKey, out ChildCollider)
Gets a leaf collider.
Declaration
public bool GetLeaf(ColliderKey key, out ChildCollider leaf)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderKey | key | The key representing the leaf collider. |
| ChildCollider | leaf | [out] The leaf. |
Returns
| Type | Description |
|---|---|
| bool | True if a leaf with the specified key exists, otherwise false. |
GetLeafCollider(out ChildCollider, Collider*, ColliderKey, RigidTransform, float)
Get a leaf of a collider hierarchy. Return false if the key is not valid for the collider.
Declaration
public static bool GetLeafCollider(out ChildCollider leaf, Collider* root, ColliderKey key, RigidTransform rootTransform, float rootUniformScale = 1)
Parameters
| Type | Name | Description |
|---|---|---|
| ChildCollider | leaf | [out] The leaf collider in world space. |
| Collider* | root | [in,out] If non-null, the root collider. |
| ColliderKey | key | The key identifying the leaf collider. |
| RigidTransform | rootTransform | The root transform in world space. |
| float | rootUniformScale | (Optional) The root uniform scale. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a leaf with the specified collider key, false otherwise. |
GetLeaves<T>(ref T)
Gets the leaf colliders of this collider .
Declaration
public void GetLeaves<T>(ref T collector) where T : struct, ILeafColliderCollector
Parameters
| Type | Name | Description |
|---|---|---|
| T | collector | [in,out] The collector. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
GetRestitution()
Gets the restitution. In case of a CompoundCollider, this behaves as GetRestitution(ColliderKey) with ColliderKey.Zero passed in
Declaration
public float GetRestitution()
Returns
| Type | Description |
|---|---|
| float | The restitution. |
GetRestitution(ColliderKey)
Gets a restitution of a child specified by the collider key. Collider key is only read in case of CompoundCollider, otherwise it is ignored and will behave as GetRestitution() . In case of CompoundCollider if the colider key is empty, it will return the restitution of the first child.
Declaration
public float GetRestitution(ColliderKey colliderKey)
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderKey | colliderKey | The collider key. |
Returns
| Type | Description |
|---|---|
| float | The restitution. |
OverlapBox(float3, quaternion, float3, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap box.
Declaration
public bool OverlapBox(float3 center, quaternion orientation, float3 halfExtents, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | center | The center. |
| quaternion | orientation | The orientation. |
| float3 | halfExtents | Half extents of the box. |
| NativeList<DistanceHit> | outHits | [in,out] The out hits. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
OverlapBoxCustom<T>(float3, quaternion, float3, ref T, CollisionFilter, QueryInteraction)
Overlap box custom.
Declaration
public bool OverlapBoxCustom<T>(float3 center, quaternion orientation, float3 halfExtents, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | center | The center. |
| quaternion | orientation | The orientation. |
| float3 | halfExtents | Half extents of the box. |
| T | collector | [in,out] The collector. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
OverlapCapsule(float3, float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap capsule.
Declaration
public bool OverlapCapsule(float3 point1, float3 point2, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | point1 | The first point in capsule definition. |
| float3 | point2 | The second point in capsule definition. |
| float | radius | The radius. |
| NativeList<DistanceHit> | outHits | [in,out] The out hits. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
OverlapCapsuleCustom<T>(float3, float3, float, ref T, CollisionFilter, QueryInteraction)
Overlap capsule custom.
Declaration
public bool OverlapCapsuleCustom<T>(float3 point1, float3 point2, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | point1 | The first point in capsule definition. |
| float3 | point2 | The second point in capsule definition. |
| float | radius | The radius. |
| T | collector | [in,out] The collector. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
OverlapSphere(float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Overlap sphere.
Declaration
public bool OverlapSphere(float3 position, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | position | The position. |
| float | radius | The radius. |
| NativeList<DistanceHit> | outHits | [in,out] The out hits. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
OverlapSphereCustom<T>(float3, float, ref T, CollisionFilter, QueryInteraction)
Overlap sphere custom.
Declaration
public bool OverlapSphereCustom<T>(float3 position, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | position | The position. |
| float | radius | The radius. |
| T | collector | [in,out] The collector. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
SetCollisionFilter(CollisionFilter)
Sets the collision filter. In case of a CompoundCollider sets the root filter.
Declaration
public void SetCollisionFilter(CollisionFilter filter)
Parameters
| Type | Name | Description |
|---|---|---|
| CollisionFilter | filter | Specifies the filter. |
SetCollisionFilter(CollisionFilter, ColliderKey)
Sets the collision filter of a child specified by the collider key. Collider key is only read in case of CompoundCollider, otherwise it is ignored and will behave as SetCollisionFilter(CollisionFilter)
Declaration
public void SetCollisionFilter(CollisionFilter filter, ColliderKey colliderKey)
Parameters
| Type | Name | Description |
|---|---|---|
| CollisionFilter | filter | Specifies the filter. |
| ColliderKey | colliderKey | The collider key. |
SetCollisionResponse(CollisionResponsePolicy)
Sets collision response. In case of a CompoundCollider, this behaves as SetCollisionResponse(CollisionResponsePolicy, ColliderKey) with ColliderKey.Zero passed in.
Declaration
public void SetCollisionResponse(CollisionResponsePolicy collisionResponse)
Parameters
| Type | Name | Description |
|---|---|---|
| CollisionResponsePolicy | collisionResponse | The collision response. |
SetCollisionResponse(CollisionResponsePolicy, ColliderKey)
Sets collision response of a child specified by the collider key. Collider key is only read in case of CompoundCollider, otherwise it is ignored and will behave as SetCollisionResponse(CollisionResponsePolicy) . In case of CompoundCollider if the collider key is empty, it will set the collision response of the all children.
Declaration
public void SetCollisionResponse(CollisionResponsePolicy collisionResponse, ColliderKey colliderKey)
Parameters
| Type | Name | Description |
|---|---|---|
| CollisionResponsePolicy | collisionResponse | The collision response. |
| ColliderKey | colliderKey | The collider key. |
SetFriction(float)
Sets the friction. In case of a CompoundCollider, this behaves as SetFriction(float, ColliderKey) with ColliderKey.Zero passed in.
Declaration
public void SetFriction(float friction)
Parameters
| Type | Name | Description |
|---|---|---|
| float | friction | The friction. |
SetFriction(float, ColliderKey)
Sets the friction of a child specified by the collider key. Collider key is only read in case of CompoundCollider, otherwise it is ignored and will behave as SetFriction(float) . In case of CompoundCollider if the collider key is empty, it will set the friction of the all children.
Declaration
public void SetFriction(float friction, ColliderKey colliderKey)
Parameters
| Type | Name | Description |
|---|---|---|
| float | friction | The friction. |
| ColliderKey | colliderKey | The collider key. |
SetRestitution(float)
Sets the restitution. In case of a CompoundCollider, this behaves as SetRestitution(float, ColliderKey) with ColliderKey.Zero passed in.
Declaration
public void SetRestitution(float restitution)
Parameters
| Type | Name | Description |
|---|---|---|
| float | restitution | The restitution. |
SetRestitution(float, ColliderKey)
Sets the restitution of a child specified by the collider key. Collider key is only read in case of CompoundCollider, otherwise it is ignored and will behave as SetRestitution(float) . In case of CompoundCollider if the collider key is empty, it will set the restitution of the all children.
Declaration
public void SetRestitution(float restitution, ColliderKey colliderKey)
Parameters
| Type | Name | Description |
|---|---|---|
| float | restitution | The restitution. |
| ColliderKey | colliderKey | The collider key. |
SphereCast(float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
Sphere cast.
Declaration
public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | origin | The origin. |
| float | radius | The radius. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| ColliderCastHit | hitInfo | [out] Information describing the hit. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
SphereCast(float3, float, float3, float, CollisionFilter, QueryInteraction)
Sphere cast.
Declaration
public bool SphereCast(float3 origin, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | origin | The origin. |
| float | radius | The radius. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
SphereCastAll(float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Sphere cast all.
Declaration
public bool SphereCastAll(float3 origin, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | origin | The origin. |
| float | radius | The radius. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
SphereCastCustom<T>(float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)
Sphere cast custom.
Declaration
public bool SphereCastCustom<T>(float3 origin, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
Parameters
| Type | Name | Description |
|---|---|---|
| float3 | origin | The origin. |
| float | radius | The radius. |
| float3 | direction | The direction. |
| float | maxDistance | The maximum distance. |
| T | collector | [in,out] The collector. |
| CollisionFilter | filter | Specifies the filter. |
| QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
| Type | Description |
|---|---|
| bool | True if there is a hit, false otherwise. |
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |