Struct PhysicsJointCompanion
A buffer element to indicate additional entities in a complex joint configuration. Most joint
types can be described with a single PhysicsJoint, but complex setups like
ragdoll joints require more than one joint to stabilize. This component allows you to locate
all the other joints in such setups to facilitate group destruction, deactivation, and so
on. Each joint entity in the group should have this component, with one element for each
other joint in the group.
Assembly: Unity.Physics.dll
Syntax
[InternalBufferCapacity(4)]
public struct PhysicsJointCompanion : IBufferElementData
Fields
JointEntity
Declaration
public Entity JointEntity
Field Value
Implements
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