Struct PhysicsConstrainedBodyPair
A pair of bodies with some constraint between them (either a joint or a motor)
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct PhysicsConstrainedBodyPair : IComponentData, IQueryTypeParameterConstructors
PhysicsConstrainedBodyPair(Entity, Entity, bool)
Constructor.
Declaration
public PhysicsConstrainedBodyPair(Entity entityA, Entity entityB, bool enableCollision)Parameters
| Type | Name | Description | 
|---|---|---|
| Entity | entityA | The entity a. | 
| Entity | entityB | The entity b. | 
| bool | enableCollision | True to enable, false to disable the collision. | 
Fields
EnableCollision
Specifies whether the two bodies in the pair should generate contact events.
Declaration
public int EnableCollisionField Value
| Type | Description | 
|---|---|
| int | 
Properties
EntityA
The first entity in the pair.
Declaration
[CreateProperty]
public Entity EntityA { get; }Property Value
| Type | Description | 
|---|---|
| Entity | The entity a. | 
EntityB
The second entity in the pair.
Declaration
[CreateProperty]
public Entity EntityB { get; }Property Value
| Type | Description | 
|---|---|
| Entity | The entity b. |