Struct PhysicsCollider
The collision geometry of a rigid body. If not present, the rigid body cannot collide with anything.
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct PhysicsCollider : IComponentData, IQueryTypeParameterFields
Value
The collider reference, null is allowed.
Declaration
public BlobAssetReference<Collider> ValueField Value
| Type | Description | 
|---|---|
| BlobAssetReference<Collider> | 
Properties
ColliderPtr
Gets the collider pointer.
Declaration
public Collider* ColliderPtr { get; }Property Value
| Type | Description | 
|---|---|
| Collider* | The collider pointer. | 
IsUnique
Indicates whether this PhysicsCollider contains a unique Collider blob. That is, its Collider blob is not shared with any other PhysicsCollider.
Declaration
public bool IsUnique { get; }Property Value
| Type | Description | 
|---|---|
| bool | True if this PhysicsCollider contains a unique Collider blob, false if not. | 
IsValid
Gets a value indicating whether this object is valid.
Declaration
public bool IsValid { get; }Property Value
| Type | Description | 
|---|---|
| bool | True if this object is valid, false if not. | 
MassProperties
Gets the mass properties.
Declaration
public MassProperties MassProperties { get; }Property Value
| Type | Description | 
|---|---|
| MassProperties | The mass properties. |