Struct PhysicsWorldIndex
Shared component for entities that belong to a physics world. Default physics world is built in BuildPhysicsWorld, from entities that have Value of 0.
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct PhysicsWorldIndex : ISharedComponentData, IQueryTypeParameter, IEquatable<PhysicsWorldIndex>
Constructors
| Name | Description |
|---|---|
| PhysicsWorldIndex(uint) | Constructor taking the physics world index, with default value of 0 (used for default physics world). |
Fields
| Name | Description |
|---|---|
| Value | Index of the physics world that this entity belongs to. |
Methods
| Name | Description |
|---|---|
| Equals(PhysicsWorldIndex) | Tests if this PhysicsWorldIndex is considered equal to another. |
| GetHashCode() | Calculates a hash code for this object. |