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    Struct PhysicsWorldIndex

    Shared component for entities that belong to a physics world. Default physics world is built in BuildPhysicsWorld, from entities that have Value of 0.

    Implements
    ISharedComponentData
    IQueryTypeParameter
    IEquatable<PhysicsWorldIndex>
    Inherited Members
    ValueType.Equals(object)
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct PhysicsWorldIndex : ISharedComponentData, IQueryTypeParameter, IEquatable<PhysicsWorldIndex>

    Constructors

    Name Description
    PhysicsWorldIndex(uint)

    Constructor taking the physics world index, with default value of 0 (used for default physics world).

    Fields

    Name Description
    Value

    Index of the physics world that this entity belongs to.

    Methods

    Name Description
    Equals(PhysicsWorldIndex)

    Tests if this PhysicsWorldIndex is considered equal to another.

    GetHashCode()

    Calculates a hash code for this object.

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