Method CreateRagdoll
CreateRagdoll(BodyFrame, BodyFrame, float, FloatRange, FloatRange, out PhysicsJoint, out PhysicsJoint)
Create a RagdollPrimaryCone and RagdollPerpendicularCone
joint suitable for multi-axial joints on characters. The primary axis of the joined bodies
can rotate within a range of motion defined by the maximum cone angle, minus the intersection
with a pair of cones along the perpendicular axis. The bodies may also twist about the
primary axis within this range.
Declaration
public static void CreateRagdoll(BodyFrame bodyAFromJoint, BodyFrame bodyBFromJoint, float maxConeAngle, Math.FloatRange angularPlaneRange, Math.FloatRange angularTwistRange, out PhysicsJoint primaryConeAndTwist, out PhysicsJoint perpendicularCone)
Parameters
Type |
Name |
Description |
BodyFrame |
bodyAFromJoint |
Specifies the anchor point, axis of rotation, and rest
orientation in the space of body A.
|
BodyFrame |
bodyBFromJoint |
Specifies the target point, axis of alignment, and
reference orientation in the space of body B.
|
float |
maxConeAngle |
Half angle of the primary cone, which defines the maximum
possible range of motion in which the primary axis is restricted. This value is clamped to
the range (-pi, pi).
|
Math.FloatRange |
angularPlaneRange |
The range of angular motion defining the cones
perpendicular to the primary cone, between which the primary axis may swing. This range may
be asymmetrical, and is clamped to the range (-pi/2, pi/2)./param>
|
Math.FloatRange |
angularTwistRange |
The range of angular motion for twisting around the
primary axis within the region defined by the primary and perpendicular cones. This range is
usually symmetrical, and is clamped to the range (-pi, pi).
|
PhysicsJoint |
primaryConeAndTwist |
[out] The joint defining the maximum conical range of the
primary axis and the angular range of motion about it.
|
PhysicsJoint |
perpendicularCone |
[out] The joint defining the conic sections about the
perpendicular axis to subtract from the primary cone.
|
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