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    Struct Math.FloatRange

    Range of possible values for some constrained parameter.

    Implements
    IEquatable<Math.FloatRange>
    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct Math.FloatRange : IEquatable<Math.FloatRange>

    Constructors

    Name Description
    FloatRange(float, float)

    Constructor.

    Fields

    Name Description
    Max

    The maximum.

    Min

    The minimum.

    Properties

    Name Description
    Mid

    Gets the middle.

    Methods

    Name Description
    Equals(object)

    Tests if this object is considered equal to another.

    Equals(FloatRange)

    Tests if this FloatRange is considered equal to another.

    GetHashCode()

    Calculates a hash code for this object.

    Sorted()

    Returns a sorted copy of this instance.

    ToString()

    Convert this object into a string representation.

    Operators

    Name Description
    implicit operator FloatRange(float2)

    Implicit cast that converts the given float2 to a FloatRange.

    implicit operator float2(FloatRange)

    Implicit cast that converts the given FloatRange to a float2.

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