Struct Math.FloatRange
Range of possible values for some constrained parameter.
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct Math.FloatRange : IEquatable<Math.FloatRange>
Constructors
| Name | Description |
|---|---|
| FloatRange(float, float) | Constructor. |
Fields
| Name | Description |
|---|---|
| Max | The maximum. |
| Min | The minimum. |
Properties
| Name | Description |
|---|---|
| Mid | Gets the middle. |
Methods
| Name | Description |
|---|---|
| Equals(object) | Tests if this object is considered equal to another. |
| Equals(FloatRange) | Tests if this FloatRange is considered equal to another. |
| GetHashCode() | Calculates a hash code for this object. |
| Sorted() | Returns a sorted copy of this instance. |
| ToString() | Convert this object into a string representation. |
Operators
| Name | Description |
|---|---|
| implicit operator FloatRange(float2) | Implicit cast that converts the given float2 to a FloatRange. |
| implicit operator float2(FloatRange) | Implicit cast that converts the given FloatRange to a float2. |