Struct Math.FloatRange
Range of possible values for some constrained parameter.
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct Math.FloatRange : IEquatable<Math.FloatRange>
Constructors
Name | Description |
---|---|
Float |
Constructor. |
Fields
Properties
Name | Description |
---|---|
Mid | Gets the middle. |
Methods
Name | Description |
---|---|
Equals(object) | Tests if this object is considered equal to another. |
Equals(Float |
Tests if this FloatRange is considered equal to another. |
Get |
Calculates a hash code for this object. |
Sorted() | Returns a sorted copy of this instance. |
To |
Convert this object into a string representation. |
Operators
Name | Description |
---|---|
implicit operator Float |
Implicit cast that converts the given float2 to a FloatRange. |
implicit operator float2(Float |
Implicit cast that converts the given FloatRange to a float2. |